From the top is Blinn, which is a major shader for me, however the one i work on it is a much complex version of this basic shader.
next from the the bottom is anisotropic, lambert, and then phong. and the far right is stewart from http://www.animationmentor.com/free-maya-rig/
a quick observation is that blinn and phong as some similar characteristic. so there is a few minor difference which i will be looking in to it.
we will look closer for this 4 specific shader as i blog by so stay tune!
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