Ok so when it comes to lights, i wonder if i just smack some lights on my scene and tune the colors and viola its done ! sounds easy? yes it does, but first a good understanding on lighting theory helps alot, i set that aside for later.
This post is about what i usually do and use in my daily routine. there are plenty of light types in most 3D software, they can be the most fanciest to the most common and basic lights types. the one im speaking of is
Spot Lights
They are the MOST common type of light you can get in any 3D programs to date.
next off is
Area Lights
another common type available.
so i wonder, there are so many different types out there why did i focus to these 2 lights? Well first of all, there are the basic form when it comes down to lighting, and by other types they are basically a tweaked version of any of these 2 lights. optimized for niche scenes where not many will encounter.
However after at least a few years of using it, i do rely much on these 2 lights, and when it comes to VFX lighting, these are you most used light( while some other lights are for special scene by scene so less used) and even so i did used these 2 basic lights to simulate the same characteristic as the other lights, its all about the settings and perimeters.
A quick look at
Spotlights : Harsh lighting, Sharp shadows
Area lights : Soft diffuse lighting, Soft shadows
So by mix and matching these 2 lights, lots of interesting results can be achieved. The whole idea is to know these 2 lights in detail
This post is about what i usually do and use in my daily routine. there are plenty of light types in most 3D software, they can be the most fanciest to the most common and basic lights types. the one im speaking of is
Spot Lights
next off is
Area Lights
another common type available.
so i wonder, there are so many different types out there why did i focus to these 2 lights? Well first of all, there are the basic form when it comes down to lighting, and by other types they are basically a tweaked version of any of these 2 lights. optimized for niche scenes where not many will encounter.
However after at least a few years of using it, i do rely much on these 2 lights, and when it comes to VFX lighting, these are you most used light( while some other lights are for special scene by scene so less used) and even so i did used these 2 basic lights to simulate the same characteristic as the other lights, its all about the settings and perimeters.
A quick look at
Spotlights : Harsh lighting, Sharp shadows
Area lights : Soft diffuse lighting, Soft shadows
So by mix and matching these 2 lights, lots of interesting results can be achieved. The whole idea is to know these 2 lights in detail
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