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Sunday, January 19, 2014

Starting a short course with NukeX 8

Introduction

A short course for me to relearn my trade using a third party program call Nuke from The Foundry, widely use in the compositing and feature films like Iron Man and those fancy dancy Visual movies.

so i'm going to dig in and explore around, relearn myself from the basic, so BACK TO BASIC~~ and by the end of the day hopefully i can be a certified nuke artist, its a bonus!





More details from the training and facilitator
http://www.hussinkhan.com/nuke.html

However Nuke also offers a list of tutorial for you to explore around
http://www.thefoundry.co.uk/products/nuke-product-family/nuke/learn/

Wednesday, January 8, 2014

learn some Cinematography from the incredibles

http://floobynooby.blogspot.com/2013/12/the-cinematography-of-incredibles-part-1.html

Wednesday, January 1, 2014

Overtime you say....

http://academy.cg-masters.com/nicks-rants-and-raves/the-trouble-with-overtime/

Tuesday, December 31, 2013

HAPPPPPPPPPYYY NEW YEAR

So goodbye 2013 and hola 2014, so many resolutions to make, but im just going to stick to 1 which is keep on rendering stuff!

Friday, November 22, 2013

Renders and You!

http://www.fxguide.com/featured/the-state-of-rendering-part-2/#renderman

Light Study Articles

http://www.itchy-animation.co.uk/light.htm

Wednesday, November 13, 2013

a quick look at the major shaders that i will be using often


From the top is Blinn, which is a major shader for me, however the one i work on it is a much complex version of this basic shader.

next from the the bottom is anisotropic, lambert, and then phong. and the far right is stewart from http://www.animationmentor.com/free-maya-rig/

a quick observation is that blinn and phong as some similar characteristic. so there is a few minor difference which i will be looking in to it.

we will look closer for this 4 specific shader as i blog by so stay tune!